3D digital assets
Animation and gaming 3D scanning
Real-world detail for characters, props, vehicles and environments. We capture them in full colour, then prepare game-ready models for animation, rendering and real-time engines.
- Texture captured with shape
- Full colour
- Captured in seconds
- People
- Retopologised on request
- Game-ready

Start from something real
Modelling realistic detail by hand takes days; scanning captures it in minutes. Characters, props, vehicles and environments come from the real thing, with the surface colour recorded at the same time.
Raw scans are heavy, so for animation or real-time engines we clean, retopologise and bake the detail into textures. The result is models your artists can rig and use straight away.
How a job runs
- 01
Capture
Handheld in colour for people and props, LiDAR for environments.
- 02
Clean
Holes filled, noise removed, colour balanced.
- 03
Retopologise
Clean quad topology with detail baked to normal maps where needed.
- 04
Deliver
In the formats your engine or pipeline imports.
What you get back
In the formats your team already uses. Ask if you need something else.
High-resolution scan
The source mesh with texture.
Game-ready model
Low-poly with baked normal and colour maps.
Environment capture
Point cloud or mesh of locations and sets.
The kit we use
The same scanners, arms and software we sell, train on and support. Like what you see? You can buy or hire it too.
Work we have done
FAQ
If yours is not here, ring 0330 229 0175 and ask for the scanning team.
Not answered here?
Ask the engineers who run the machines. We answer the same working day.
Do you retopologise?
Yes, on request. Tell us the polygon budget and the engine. We deliver to it.
Can you capture an environment as well as props?
Yes. LiDAR captures rooms, streets and landscapes, while handheld scanning adds the close-up detail.
Tell us what needs scanning
A photo, a rough size and what you need out of it. We will come back with a fixed price and a date, and if scanning is not the right answer, we will say so.
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